The name Odíhg Akfi̊d is derived from the Tauric language, as Odíhg Akfi̊d was founded by Grèsêj Hughankland Waiē̼ā, who was culturaly Tauric.
Climate
Odíhg Akfi̊d has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 24°C (75°F). Odíhg Akfi̊d receives an average of 186 cm/y (73 in/y) of precipitation, most of which comes in the form of rain during the fall. Odíhg Akfi̊d covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2954 m (9691 ft) above sea level.
Overview
Odíhg Akfi̊d was founded durring the late 13th century in summer of the year 1168, by Grèsêj Hughankland Waiē̼ā. The establishment of Odíhg Akfi̊d suffered from many setbacks, delays, and obsticles, most notably a group of Odíhg Akfi̊d which required millitary assistance exterminate before the community could finish being built.
Odíhg Akfi̊d was built using the conventions of Tauric durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Odíhg Akfi̊d is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Odíhg Akfi̊d is is constructed arround a series of crampt canals mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The exceptionaly well made fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
A look around Odíhg Akfi̊d has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Odíhg Akfi̊d long.
Civic Infrastructure
Odíhg Akfi̊d has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Akfi̊d.
Odíhg Akfi̊d has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Odíhg Akfi̊d has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Akfi̊d's public wards, blessings, and other arcane systems.
Odíhg Akfi̊d has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Odíhg Akfi̊d has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Odíhg Akfi̊d's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.
Odíhg Akfi̊d's mayor's house was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.
Due to the actions of local Kami, autumn is recurring in Odíhg Akfi̊d.
The Mud Elemental, Medium near Odíhg Akfi̊d are known to be almost tame, such that they can be put to domestic use.
Odíhg Akfi̊d's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local toxin to channel Summoning energies of tier 3 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 1
Farmers: 2
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 3999 m2
Cattle and Similar Creatures: 247
Poultry: 2970
Swine: 198
Sheep: 9
Goats: 1
Horses, Mounts, and Beasts of Burden: 99
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 2
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Fabricworkers: 1
Farrier: 5
Glassworkers: 3
Gunsmiths: 2
Hatters: 1
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Saddlers: 1
Scabbardmakers: 2
Scalemakers: 1
Soap and Tallow Workers: 3
Tailors: 7
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 2
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 2
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Service workers
Bakers: 4
Barbers: 5
Coachmen: 1
Cooks: 3
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 3
Housekeepers: 3
Housemaids: 4
House Stewards: 3
Laundry maids: 1
Maidservants: 3
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 3
Specialized Laborer
Ashworkers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 1
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 2
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 2
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 2
Engineers: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 1
Landlords: 1
Lawyers: 1
Legend Keepers: 1
Militia Officers: 8
Monks, Monastic: 2
Monks, Civic: 2
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 3
Military Officers: 3
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 2
Quilters: 1
Seamsters: 4
Spinners: 2
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Musicians: 2
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 3
Cheesmakers: 3
Millers: 1
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
288 of Odíhg Akfi̊d's population work within a Foundational Occupation.
20 work in Agriculture
62 work as Craftsmen
22 work as Merchants
47 work as Service Workers
28 work as General Laborers
10 work as Skilled Laborers
42 work as Civil Servants
28 work in Cottage Industries
13 work as Artists
16 work in Produce Industries
673 of Odíhg Akfi̊d's population do not work in a formal occupation, but do contribute to the local economy. 29 (3%) are noncontributers.
Points of Interest
POI
History
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of protected Odíhg Akfi̊d's harvest from an army of bandits. was immortalized in song for this deed.